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What is occlusion culling and how does it improve game performance?
Posted : 30/04/2024 9:04 pm
Occlusion culling is a technique used in game development to improve performance by reducing the number of objects that need to be rendered. It involves determining which objects in a scene are not visible to the camera because they are occluded by other objects. By avoiding rendering these occluded objects, occlusion culling reduces the computational load on the graphics hardware, resulting in better performance and faster frame rates in complex scenes.
Posted : 08/05/2024 5:56 pm
